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Tool

FOV Calculator

Find the exact field of view (FOV) to enter in your game settings in seconds, based on the size, number, distance and angle of your screens.

Your simulator configuration

0° = screens aligned flat; the larger the angle, the more the side screens wrap around you.

Given by the manufacturer's spec sheet, e.g. 1800R = 1,800 mm radius.

Where to Set FOV in Your Sim

Click your game to see the exact setting path and the value to apply, calculated live from your settings above.

Value to set —° Uses Horizontal FOV

Setting path : Options → Graphics → Field of View

Per-monitor setting in triple mode: enter the calculated horizontal value on each of the 3 monitors, then enable “Use 3 Screens” in the graphics options.

Value to set —° Uses Horizontal FOV

Setting path : Settings → View → Field of View

Per-monitor horizontal setting. Make sure “Triple Screen” mode is enabled in the launcher (or in Content Manager / CSP).

Value to set —° Uses Vertical FOV

Setting path : Settings → View → Field of View

This game uses vertical FOV. Triple-screen specific settings (angles, bezels) are under HUD → Triple Screen.

Value to set —° Uses Vertical FOV

Setting path : Settings → Display → FOV

Vertical FOV is used. For advanced triple-screen setup, edit the player.json file.

Value to set —° Uses Vertical FOV

Setting path : Settings → Graphics → Field of View

Built on the rFactor 2 engine, this game uses vertical FOV. Triple-screen settings are under Graphics → Triple Screen.

Value to set —° Uses Horizontal FOV

Setting path : Settings → Camera → Field of View

Per-monitor horizontal setting. Advanced triple-screen configuration is found in the graphics/camera menus.

Value to set —° Uses Horizontal FOV

Setting path : Settings → Camera → On-Board Camera FOV

These games are usually played in a single ultra-wide window (Surround). Use the total horizontal value if playing stretched.

Value to set —° Uses Horizontal FOV

Setting path : Options → Camera → FOV

Both modes are supported, but on a single wide resolution (Surround/Eyefinity), use the total horizontal value.

Value to set —° Uses Vertical FOV

Setting path : Options → Video → FOV

Classic ISI-engine titles use vertical FOV, with the same value for single and triple screens.

These settings are for guidance only: menus can vary with updates and installed mods. Always double-check in the game's options.

How to measure your distance

Sit in your usual driving position and measure the distance between your eyes and the center of the middle screen. On a triple screen, this same distance is also used as the reference for the two side screens.

Why set your FOV?

An incorrect FOV distorts your perception of distance in-game (braking too early or too late, misjudging racing lines). The horizontal FOV calculated here matches the real angle covered by your simulator's screens — enter it directly in your game's graphics settings (iRacing, ACC, AMS2, Le Mans Ultimate, etc.).

Geometric calculation given as a guide; fine-tune afterwards to your visual comfort.